


Both Jason and the G-SOPHIA are equipped with brand-new, unique armaments never before seen in a Blaster Master game, and both are armed with new abilities. While the core gameplay of Blaster Master hasn't changed from the previous installment, Zero II is one of the most ambitious installments yet the scope of exploration has expanded from a single planet to an entire galaxy, using the G-SOPHIA as a method of space travel. During their journey, Jason and Eve will encounter other Metal Attackers and their pilots, but not all of them are friendly. After the creation of SOPHIA-III, Sophia deployed their Metal Attacker units across the galaxy in hopes of assisting other planets in destroying the mutants once and for all. However, Jason soon discovers that they aren't alone in the mutant war. With no hope of a cure on Earth, Jason and Eve (with Fred) decide to board Jason's new SOPHIA unit, the EARTH MA-001 "GAIA-SOPHIA" (G-SOPHIA) and embark on an intergalactic mission to Eve's home planet, Sophia, in hopes of finding a cure. Unfortunately, despite their newfound peace, a new threat has emerged: leftover mutant cells from the mutant parasite that infected Eve's body during the climax of their previous adventure have started corrupting her body, slowly transforming her into a mutant.
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Versions for the Xbox One and Xbox Series X|S came out on July 15, 2021.Īt the end of Zero, Jason eradicated the mutant threat on Earth, saving the SOPHIA-III's Support Droid "Eve" and the planet. A PlayStation 4 version was released on June 29, 2020.
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A version for PC was released on November 29th, 2019 on Steam. Developed once again by Inti Creates, Zero II was revealed during a Nindies Direct episode of Nintendo Direct on March 20th, 2019 and subsequently released the same day. IN SPACE!!īlaster Master Zero II is the sequel to the 2017 reboot/remake of the Blaster Master series, Blaster Master Zero, for the Nintendo Switch. Oddly, at this point your range of weapons suddenly increases, but then shrinks again the more damage you take.Blast off for a new adventure. The tiny little Ant-Man like sprite is highly vulnerable in the normal side-on 2D sections, but it’s only like this that you can access some of the smaller doors, which switches the perspective to an overhead view. So far, so Metroid, but what’s unique to Blaster Master is the ability to exit the tank and explore the world on foot. There’s quite a bit of backtracking to be done to get everything, but maps are easy to find in each new area and limit the chances of you getting lost. But as you progress you gain new weapons and abilities, from lasers to being able to drive on the ceiling. Despite having more inertia than a human character would, your little tank handles very well and even at the start of the game can jump around like any self-respecting platform star. The glorious nonsense of the story aside (the original Japanese plot apparently made more sense) the game itself is perfectly sober and sensible.
